Encountering this same issue on build 4.14.3. I’ve tried to disable all motion blur and post processing effects. I’m noticing visual artifacts where pixels in a tilemap will shift/blur during motion then return to normal once the camera has stopped moving. Not sure if this is a camera related issue or related to the texture. My game screen is 1280x720, with a camera of orthographic width = 640.
Any help would be much appreciated.