Hello, fine people!
First off, I’m pretty new to Unreal and Blueprints in general, coming mainly from and art/ design angle, so bear with the struggling artist…
I’m totally stuck at having the character slide a fallen door along the floor towards the left (and only left). The fallen door spawns once he has knocked it to the ground, and the character should then get into place where the “Trigger Box” is, then hitting E (his action input) to set the “Pushing” flipbook and enabling the door to move toward the left when the character does. I’ve tried (A) making the door a physics object, unsuccessfully, and (B) Setting the location of the door on Tick as the character moves. This last version works, but the charcter keeps “dropping” the door , having to get into the trigger box again and again to move the door by tiny increments.
My initial question is, basically, how should I be approaching this problem?
I am of course, totally stuck on this, so any help would be greatly appreciated!