2d projetile rotation

I tried to create a simple projectile that my character should fire on “F pressed”. The game is a 2d game on x/z axis but whenever i fire my projectile it goes on the y axis. I tried to change any rotation and velocity value but it doesnt change direction… How can i let the projectile go just along the xz plane?
This is my projectile blueprint:

And this is how i call it:

Hey Ale,

On your projectile movement, you should constrain the movement to a specific plane. You can do this by looking in the Details of your projectile movement. I have tested this out, and it does work this way. If you have any further questions, please let us know.

Have a great day! :slight_smile: