In a 2d side scrolling game i have the camera on a springarm in the player blue print, it works perfectly so the character is always centre screen but how do you fix it when you come to the end of the level so the character can run right up to the edge of the screen? Thanks
This is the solution. The two nodes in the left are the connections of “set rotation control” of the 2d sidescroller template. In my case, when the actor (player) hit some location in the map, the camera “stop” the X axis at this point. In my example, the X’s was 1390 and -1980