Yea I have tested it on a nexus 7 2013 and on an HTC and it worked fine. I know other customers tested it on android and it was fine as well. Maybe it’s because of the 4.10 update or something engine related.
Cool. Any luck? I did an upgrade copy to 4.11 and the issue still occurs.
Hey there,
As I mentioned in a post above I have been very busy with moving to another city these past few days. I only managed to setup my computer today and I will be investigating the issue in the next days.
Thanks for your patience!
No worries! Moving is no fun. Thanks !
Tell me about it. Fixing the android problems are my top prio for the kit currently.
After investigating I have found the issue. It is caused by the interpto movement. It does that on android when it reaches it’s end and has to reset. Now I have zero idea why it happens or how to fix it. It’s most likely related to the component itself which is beyond my control. The interpto movement system was a placeholder anyway and not meant to be the navigation system itself. For the next update I will be removing it completely and replace it with a more robust custom enemy movement system.
Thanks for your patience so far!
,
Thank you for investigating the issue, especially when you are in the middle of moving/new job. Your dedication is admirable, and I understand you have a lot on your plate. I have one question, does this only affect Android builds, or does it as well affect IOS, Mac, Pc? Thank you again for your continued support!!
Pc is working fine .I assume mac as well. Not sure regarding iOS. Need to test it soon.
Thank you for such a fast reply @
You’re awesome ! Thanks for your help!
I have tested on quite a few devices.
Working Fine: Yosemite, El Capitan and Windows 10
Devices with Replicated Issue with OS Version: iPhone 4s (iOS 9.1), iPhone 5 (iOS 9.1), iPhone 6 Plus (iOS 9.3) and Samsung Note 5 (Android 5.1.1)
I think you’re on the right track. It needs some more logic to work correctly on mobile.
Can’t wait to see what you come up with. Thanks again!!
How hard would it be to implement a climbing system in the game for ladders? I only ask because a lot of my levels have ladders. Also, the wall jump only works some of the time. I haven’t changed any properties, just dragged and dropped it in my levels.
Hello,
Sorry for the delayed response but after moving I only had limited access to internet until recently ( why does it take over a month to install internet in London anyway? It’s so backwards.). Ladders were a feature I wanted to add on launch but did not have enough time and since them I kept putting them off. Now I am working on a pretty major update that will include a new enemy movement system and ladders are also planned to be added if i can squeeze them in. Regarding the wall jump, I have not had any issues with it. Are you sure the player is colliding with the actual wall since the actions are based on the player touching that wall.
Hey I am curious before I buy will you be creating new tutorials/explanation videos on how the new features work, such as the Multiple weapons and the Weapon select Interface, it’d be nice to see these in action and to see how powerful they are without too much playing around.
Hey,
It is something i have been considering and I will most likely wait until i finish the major remaining features and then do a complete tutorial.
Hey ,
Are you able to add a changeable keybinding to the movement function like the attack and other animations have.
Also, ever time i load i get the same Error about failing to import StructProperty
Error /Game/2DPlatformingKit/Blueprints/Main/Player_Character : Failed import for StructProperty /Game/2DPlatformingKit/Widgets/WeaponWidget.WeaponWidget_C:weaponImageBrushDefault
Hey great work man I’m really enjoying using this kit it has helped me out tremendously! I can’t seem to find how to change the key pressed to trigger the melee attack and the projectile attack. I wan’t to change it from the F and E keys to left and right mouse click. Anyone know how I can do this??
Hey,
That error should not cause any issues. It’s just something i forgot to fix but everything should work fine.I wil lfix it for the next version. To change the keybinds( even movement ) you can do it here
https://docs.unrealengine.com/latest/images/Programming/Gameplay/Framework/Input/AxisMappings.jpg
hey. Check out the action and axis mappings from the engine options screen
https://docs.unrealengine.com/latest/images/Programming/Gameplay/Framework/Input/AxisMappings.jpg
If anyone would like to know the credit for the character being used in this pack it is from this:
http://opengameart.org/content/castle-platformer
I have a credits file in the package that includes the links to all the free assets i’ve used,including that one