After the issues I was having I wiped my computer with a fresh copy of Windows 10, a Fresh copy of unreal Engine 4.10 and started a new project using this kit. The only change I made was to add my signing keys for Android. I then packaged the app and once again found that it created a OBB file that was half a Gig in size and the app that, when run on my phone did not support multi-touch. Android 5.0.2.
So it’s definitely not something I’ve done that is causing this. The size issue might be related to packaging it as ETC1, but since that is the only format universally compatible with the multitude of Android devices, that is the only format I would use.
The multi-touch issue is still a mystery to me. I’ve only tried it on one device (HTC One) but I’ve never had an issue with any other game or app so I would be very surprised if it was a device specific problem.
So no one else using this kit has experienced these, or similar issues?