Hey guys,
Submitted a bugfix that fixes a few issues , including the double jump one and the error when loading.
@VolksteinGames2 that’s strange. He should be only knocked back on one axis from the blueprints. I cannot reproduce the issue on my end. Can you give me some more details regarding your troubles?
@ That seems like a bug. Let me check it and get back to you.
Update :
: My damage handles should work with any actor ( that includes pawns). Currently whenever the projectile/melee attack hits something it sends out a bluperint interface call : actorDamagedByObject
Now if an actor has the blueprint interface implemented then you can choose to do what happens with the actor. My feeling is that you do not have the blueprint interface implemented for that particular pawn. To check that go to the class settings for the pawn , look at the interfaces section and select the add button and add the Interaction Handler interface . Once y ou have that you can call the actordamaged by object and choose what happens with the pawn when it is hit.