2D Platformer Kit

UPDATE:

In an attempt to debug, I disconnected the rotation and changed the behavior to One Shot, so he should move down the path and stop. After testing on mobile, the issue still occurs. So, it’s not disappearing when the sprite flips, but when it reaches the end of the path at the 2nd point.

Could the issue be improper settings for mobile on the texture or sprite? Wrong texture compression type? LOD? I’m starting to think it’s a packaging or deployment for mobile setting we’re missing. Just some more guesses to throw in.

Let’s get his thing solved today! :smiley: