2D Platformer Kit

Thank you for the tip, but it’s not colliding with the pillar. I’ve tried moving it around too.

The tilemap and enemy are set to 0 on the Y-Axis.

Every BP_Enemy_Template_MoveHorizontal is having this issue.

Check out these videos of another game I made using the blueprint BP_Enemy_Template_MoveHorizontal on another 4.10 project. Though I am using the same enemy horizontal bp in a different project, the issue still occurs.

Here’s the issue of the same enemy blueprint (with a flipbook I created), having the same issue: VIDEO OF GAME ON MOBILE DEVICE

And here it is again, simulated on the editor on my PC, working just fine: VIDEO OF GAME ON EDITOR

Both the path spritemap and the enemy are on 0/Zero Y-Axiz

Hope this helps :wink:

It only happens to this one enemy that changes direction. And it seems to happen* when he changes direction*. I appreciate your help. I love your kit and been using it for months. This is the first little bug I’ve run in to. You’re dah man!

AWESOME! I know we’re all excited to see the update. Sounds fun!

You’re help is highly appreciated!