Hi,
I’m creating a 2D platformer for a project, I have the camera set up so it’s a 2D side-scrolling camera with 3D assets. Instead of the entire level being one straight line, is there a way I can build a 90 degree angle into my map and have it so the camera and character “turn a corner” but only at that specific spot and only using forward/backwards? I don’t want it to be a cutscene or a snap-turn but rather as the player moves the camera rotates dynamically.
Cheers.