I just got into Blueprints and am now working with the paper character blueprint class and wanted to blueprint a followcam.
I came across this unity tutorial which does exactly what I want by creating a bounding box around the character that moves when you touch the bounds:
*now my first question would be*:
how would I approach the scripting (like I have no clue at all other than there is a camera blocking volume)?
is it possible to build the whole thing inside my paper character BP? or should I create a separate BP
Thank you in advance!
so my first thought would be:
- create a box collider component
- check line trace for the border
- make the collider move with hit
maybe something like that?
So I kind of have a setup but currently the box if moved is clunky and only works correct to the left but jumps when i move to the right.
ok so I don’t know if anyone is even interested in this topic. I’m still gonna keep updating it because I think there will be a lot more people wanting to make 2D stuff in unreal:
so this is my BP so far (need to fix the x-axis offset and a translate for the top and bottom of the box):