I feel quite dumb this morning. My 2D platformer is currently in prototype phase, the UE tools are wonderfull to block a level, but here is my problem.
My player can go left or right without any restriction of distance. But when I go down in a cave, it cannot go too low, at a certain altitude it crashes (got a camera view, don’t know why…)
Here is a video of the bug :
I’m sure it is quite a silly thing, but I really need your help, do’nt know what to do (I’m a graphist, do’nt know much about blueprint and stuff…). Please please help!!
It was not a collision bug or a missplaced player start. It was the KILL Z parameter in the world settings. It was too small (-1000). Increase it and “voilà”!