I am currently experimenting with a 2D-Side-Scroller game.
For the map I started out with geometry actors (e.g. “Box”) and now moved to some tile-based sprites.
With the sprites in place the character is now “sliding” across the map after performing a jump (see attached screenshot).
This occurs on flat surfaces as well as slopes. The “sliding” only stops when the player colides with something that stops his movement in right/left direction. Looks like the “Event on landed” is not triggered as well (this is why the character stays within his “falling animation”).
The behavior is still completely normal / as expected when the character is moving on the geometry actors (e.g. the big box on the left-hand side of the screenshot). It only occurs on all of my sprite-based map elements.
Am I missing an important setting for the sprites here?
Thanks in advance,