Today and tomorrow I plan on creating some interactive water using 2D assets for mobile devices. By interactive I mean having a character walk through it and having the water interact around the character, creating little splashes and more importantly the ‘wake’ that comes off when you move across the surface.
This is intended for mobile, so I won’t be using refraction, as that isn’t even supported yet (and if the new mobile shadows are anything to go by, it won’t be very optimized when support comes in the next engine release).
I will post my findings and the techniques I figure out here.
The Wii Zelda games actually have a faked ‘wake’ effect that I will try to emulate (even though they do use refraction) as shown below.
That’s it for now! Will post future updates soon!