2D Lightning Occlusion / Shadows


Check out a plugin I’ve been working on for a bit.

What it does so far:

  • Basically casts 2D shadows from sprites
  • Works with Paper2D Sprites, FlipBooks and TileMaps. Requires collision shapes
  • Light performance impact
  • Will be shipped with a light source material example and post processing material for darker shadows(optional)
  • Uses procedural mesh to build light area and translucent material
  • Has point-lights only so far

Any feature requests for a release?