Hey there.
I just read through this insightful tutorial about 2D line-of-sight lighting: SIGHT & LIGHT - How to create 2D visibility/shadow effects for your game
I’m wondering if there’s a good way to implement that for Paper2D sprites in Unreal Engine, so that my sprites can cast 2D shadows in the 2D plane. Hopefully using Blueprint, but it seems unlikely.
Is there is a good way to get vertices of sprite meshes? or perhaps the vertices of a collider shape?
Is there another approach that better fits paper2D’s current limitations?
Thanks for any suggestions/tips.