There is not many information or tutorials about that kind of projects.
So if someone know at least what resolution of background should be, that would be great.
I’m talking about representing just the part you see here. Obviously as you move across the terrain you’ll need to stream other components, and might need to get into world composition:
Right now, I’am making global map in PixelArt style.
The fine resolution for seamless texture is 128x128.
For Tree is 50x80 and 140x90 for mountain sprites.