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2d Game: Spawn/Fire Sphere In Direction of Mouse?

Hey Folks, I have produced a bullet from my player that fires in players direction, but curious as to how to produce a bullet to be fired in the directions of the mouse?

Any help would be appreciated…

You can use the following to get the mouse position:
https://answers.unrealengine.com/questions/13936/get-mouse-position-in-blueprint.html

With this mouse position in world space you can then subtract the world space mouse location from the player location to get a vector pointing from the plyer position to that world-space mouse position. You can get the unit vector in this direction with this node: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Vector/GetDirectionVector/index.html

Then you can spawn your bullet, rotate it, and fire it relative to this vector.

Hope that helps.