I’m back again with a different question regarding my grappling hook. Currently its working fine as a regular grappling hook. I can shoot a cable if the line trace detects a component and then close the distance while I’m holding down the input.
Now I want my character to swing like a pendulum while its hooked and mid air. In other words I want it to behave in such a way that if the player chooses to release the input before the character reaches the hooked location that they’ll swing in the air instead of dropping down.
I think my best bet would be to use physics constraints. But I have been messing round with it for a while but I can’t get it to work properly. I am open to other suggestions if its not plausible with my 2D project. (I removed anything with phys constraints in my BP to start from scratch)