Hi,
I’m currently working on a 2D game, and the main character will have 24 frames of animation. I’m considering the best approach for performance when implementing this. One option is to use a 2K texture that contains all 24 frames in a single image, which would only require loading one texture. Alternatively, I could use a flipbook, where each of the 24 frames is a separate image, and each would need to be loaded individually.
From my understanding, using a single texture might be more efficient in terms of performance, but I wanted to check if there are any best practices or suggestions you might have regarding this approach.
Thank you for your insights!