2D Flipbook Problems with Paper2D

I have created a pixelated 2D fire animation and exported the sprite sheet using Asperite. When I import the json file, the individual sprites look good. The fire and smoke color, sharpness, and transparency look great. But when I create a flipbook, the look of the fire changes. The smoke is just black, not lighter grey and transparent. Then, when I place the flipbook in the world, the fire looks changed again. The flame is a bright yellow and the smoke is still black. Is there a setting I need to enable to make the flipbook keep the same look as the imported sprites? I have attached an image to show the comparison. I want the flipbook and placed in world versions to look like the individual sprite on the left. What could the Paper2D flipbook conversion be doing to change the look?

Hi there!
If you haven’t already, make sure to apply the Paper 2D texture settings to the newly imported images before using them in Unreal, it makes some changes to the transparency. However, if you have already done so, maybe try the images without the paper 2d texture settings as that could be a potential cause of your problem considering the aforementioned transparency changes.


I’m troubleshooting a visual issue in my own paper 2d project atm, so if you have already fixed your issue since posting please do share!

Check that the flipbook is using the material that you want. When my sprites are created they automatically use a material that I created, but when I create flipbooks it does not use the same material. I have to manually select the material for the flipbooks.