2D Fighting Game Camera (Stop Camera From Attaching to Player)

I am setting up a 2D fighting game. It’s actually a 3D fighting game from a 2D perspective but anyway.

I have a separate camera actor and a player with no camera. When the game starts, the camera actor is set as the new view target using “Set New View Target With Blend”. This works fine for giving me a view outside of the two player characters until one of them is possessed and then the camera view jumps to the possessed player. Any suggestions?

Game Mode

Player Controller

I actually found a solution right after posting this but if there’s a better way, I am all ears!

My solution was to uncheck “Auto Manage Active Camera Target” in my PlayerController.