As a personal project I’m trying to make a fighting game, and with SF5 just being released I might as well go ahead and have a little nudge at it as well.
The project is going to be entirely blueprint driven. On the side I want to learn how to make realtime FX for this aswell so these will be my main focus points.
So far i’ve made a small blockout scene and worked on reading the input form the player and storing it. So later on I can recall it and determine if the player did a special motion to trigger the famous shoryuken / hadouken!
There’s still alot to do.
Here’s a small list of what still on the TODO list:
and here’s a current mockup!