I creating game on base 2D Side Scroller.
I want to create actor-fruit and destroy (eat) it when IdleActor (basic actor in 2D Side Scroller) come on to it (like as Sonic get rings when touch them).
I create Blueprint Class:
Parametres of Sphere
Create Event
And I’m not changing anything anymore. But fruit don’t destroyed.
I add Blueprint Class (fruit) to the game drag them from Tab of Content Browser.