ok, I was able to figure out how to get it to work by using a set world location connected to an event tick(if you can give me a more efficient method I would appreciate it, as I would rather not have my dash reliant on framerate) the dash I have now is a quick burst of speed in one direction that cancels out all verticle velocities, I am making a 2D Metroidvania with a heavy emphasis on combat and have been working recently on having the character be knocked back when taking damage. I have been trying to use launch commands to do this as it seems to make the most sense but they simply teleport him back rather than giving the small shove back that I would like. Is there any way to solve this?