I’m pretty new to unreal engine, but I am trying to create a dash mechanic for my character. I have very high braking forces to help make my movement very tight so launch actor doesn’t work, and I can’t get an add movement input node nor a vinterp to node to make a set world location smooth, does anyone have any help? I can attach pictures of what I have tried as needed but I will have to recreate them.
There is plenty of help but knowing exactly what kind of dash you need is important. Is this a 2d or 3d game? Is your dash sustained or do you want a quick burst of movement forward with each button press? The details change how you want to do this but the general idea is usually the same. Describe the style of game and the type of dash you would like and let’s go from there.
ok, I was able to figure out how to get it to work by using a set world location connected to an event tick(if you can give me a more efficient method I would appreciate it, as I would rather not have my dash reliant on framerate) the dash I have now is a quick burst of speed in one direction that cancels out all verticle velocities, I am making a 2D Metroidvania with a heavy emphasis on combat and have been working recently on having the character be knocked back when taking damage. I have been trying to use launch commands to do this as it seems to make the most sense but they simply teleport him back rather than giving the small shove back that I would like. Is there any way to solve this?
I suggest just starting here: https://www.youtube.com/watch?v=aNk3HCQ_2OY&list=PLumpKKbrN559YYUZ1Q1WQvFwkgiPWXc4S
thank you this outlined the problems I have been having and allowed me to get multiple pieces of my code out of their event tick reliance
Yeah just keep looking through tutorials like the ones on that channel. It doesn’t take long to get the basics once you see examples like that. This should get you moving in the right direction.