I want to create a game like Hollow Knight, so 2d side scrolling. I’ve created a 3d normal scene, then copied the character code from 2d side scroller and fixed the problem with the import. If i create then a blueprint from my c++ class, place it in the world and play it’s like i’m invisible (but i can still move and all) and the blueprint that i’ve placed is just there doing nothing, like i’m not controlling it at all. What’s wrong?
Thanks, Davide.
PS: I post a link to an image because the forum doesn’t allow me to upload it.
They are the same. Actually, how can i set a default sprite to my character class? Since i don’t have set any default sprite the game make him invisible, like i said i can move,jump and all (atleast, the camera is following something, so i suppose my char is there, just invisible). Still i don’t know why i can’t possess the blueprint i’ve placed.