2D Character falling problem

When my 2D Character jumps and falls it works as it should, But whenever my Character walks of an edge it does not fall as it should but instead clips/teleports down.And it’s impossible to walk off an edge that does not have anything under it, My character simply stops. However If I jump off an edge without anything under it then it works as it should, Do anyone have an idea of what is the problem?

Sounds like, your character have some kind of function installed, that constantly checks the distance to the ground to keep him on the ground all the time (and if you walk over an edge, then the next ground it can find, is the bottom). Also sounds like, that it checks, if walkable ground is right in front of him, and if not, it stops.

Did you use any character preset, that might have such kind of functions?