You and me both! The further I progress with this project, the more excited I get! I’ve spent all night and a good chunk of the day working on debugging and fixing any issues that I could find with the current system and also making it functional with all the different parts together. It is very exciting to climb over 1 wall to reach another one and wall slide to the top then latch to the ceiling!
I cannot wait to have a finalized version of this!
Things to look forward to next:
- Targeting/shooting system - This will include a mouse targeting system. The Shooting mechanic will call upon a projectile actor
- Sprite Flipbook Master - A unique actor controlling the character’s animation via Flipbook animation; Default sprites will be created for this process (simple stick figure such as the UnrealStickFigure2D will be used)