2D Character Creature FBX flipping by Scale Actor?

I posted the following on the creature forum yesterday: Weird Flipping Happening on UE4 - Creature Forum

It’s basically describing an issue where the Z-order of the character goes haywire when I flip the character via rotation as opposed to negative scale. However, I’ve done the following blueprint script, but the character is not flipping when I test it out.

Any idea what I need to do in order to fix this? Maybe I overlooked a tiny detail at the mesh/character movement component?

It looks like you are trying to set the scale of the character controller rather than the actual character. Try removing the ‘Get Controller’ nodes and pass in a reference to your character instead…

Yes! Thank you so much, it worked perfectly :smiley:

Great news! :slight_smile: