I posted the following on the creature forum yesterday: Weird Flipping Happening on UE4 - Creature Forum
It’s basically describing an issue where the Z-order of the character goes haywire when I flip the character via rotation as opposed to negative scale. However, I’ve done the following blueprint script, but the character is not flipping when I test it out.
Any idea what I need to do in order to fix this? Maybe I overlooked a tiny detail at the mesh/character movement component?