As shown in the video above, the collision capsule is half-below the jump flipbook.
Not sure if this is relevant, but when looking at the viewport of the character’s child blueprint class, I noticed that all flipbooks I insert into the Source Flipbook are centered at 0,0,0 (so that half of the character is below the grid/floor) except for the jump flipbook (the third photo) which gets inserted on top of the grid.
I’ve tried writing code to move the collision capsule up a bit when jumping but could not figure it out. I also tried re-extracting all my sprites to make sure there was no empty space or something being selected below the jump sprites.
I am new to this so please explain like I’m baby and let me know if there is any other information I can give to get to the bottom of this.
Thank you very much!