2D Capsule Component

For PaperCharacter:
I would really like to be able to have the Capsule Component’s Half Height shrink and expand from the bottom of the capsule rather then from the centre. I guess it is because the pivot is centred on the capsule. But if we could set it at the bottom of the capsule, I think a lot of headaches could be saved. Every time we need to set the half heigh we have to go through an elaborate process to adjust the camera and often times also the Capsule offset to keep the character in proper contact with the floor. Just to crouch I have to apply this sequence to keep my camera from jerking around(Minus the uncrouching custom event, forgot to delete it before taking screenshot :P).

I figure that this will undoubtedly be resolved in the future, but I thought I’d post it anyhow, hopefully it’s not be posted too much already, if so, my apology.

Thank you and take care!

Hi Mortusynte,

This is already available in the editor, using the node “Crouch Maintains Base Location”. You can find an example of how to use this in the MyCharacter blueprint of the Paper2D example in the learn tab.

0_0 I’ve been doing all of this for nothing… haha the irony. Well I sure am glad that I posted about this now!
Thank you so much for this bit of information! There is so much depth to UE4 that sometimes some details slip by. Again, thank you!

I sure feel like a douche now… :stuck_out_tongue:

Hey, I am having a problem with this because the “crouch maintains base location” node is not doing what it says it’s supposed to do. My capsule still keeps re-sizing towards the centre which then makes my 2D character glitch into the ground. What am I doing wrong?

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