2D Blend space Locomotion Issue

I created a 2D blend space but the animations don’t play properly.

When previewing a node exactly the animation plays fine but when previewing blended animation in between nodes the skeleton seems to dip into the ground. There is no root motion involved in any of the animation and it is not enabled in any animations.

When previewing each sample individually they play fine.

I’m not sure if there is something wrong with my animation or I didn’t set something up properly in UE4.

Video of whats happening:

I am having the same issue.
-It appears to be related to the character, but only when using Blend Space
-The same animations by themselves look fine on the same character
-Same animations on different characters look fine
-Tweaking the skeletal root and pelvis seem to effect the results but cause other issues

Even after a year. no leads on this issue?