2d Aim offset not working properly

Hello, i know there is a lot of question on this subject, but i can’t figure out what’s the problem here.
I think my aim offset have been setup correctly, here’s a screenshot of it :

Then, here are the individual animation settings.

How i calculate the pitch & yaw :

and my animation blueprint:

What i don’t understand is that in the animation preview everything works fine, both in the animation blueprint and in the aimoffset.

Thank you for helping me !

Same here :(. It works fine in the animation preview , but not when playing . Any solution ?

for me, in game it goes massive and deformed and still doesn’t aim anyway, but looks fine in preview