2d 8bit style?

Hi. I’m currently playing around with some 2d, 8bit style stuff.
I would love to have stuff be real 8bit, not smeared etc, that is both animation, movement, camera movement but with the benifit of modern light and other things.
I’m a noob when it comes to unreal, but would love to learn more.
Are there any threads/pages etc that you could point me to, so I can learn more on how to make a truly pixelated look in unreal?
Thanks a lot:)

For a pixelated texture look. you simply need to switch from Bilinear/Trilinear Filtering to Nearest.

For Palette-like looks. You need a greyscale texture as your palette-index and a separate palette texture.
For the Palette-texture you can utilize Curve Atlases

Cool. THanks! Keep the tips and tricks coming:)