I am reopening discussion of this because of the changes that were made in 4.7.
It appears as if the new transparency sort order only works on an object vs. object level. If you have a mesh (like mine above) that has full transparency, this new sort order will not take into account that the various shapes in a mesh that have transparency applied to them need to be sorted.
Is that correct?
I have tried all the various sort order methods that are mentioned in the what’s new section. (Project Settings>Rendering>Translucency)
Is anyone else trying to accomplish what I am doing with a 2.5d 3d character that is made out of a sprite card?
Thanks for any help!