Show some samples and comparison pictures of what you have achieved so far and what you want it to look like please.
Ive got the comparison pictures. i applyed the diffuse specular and normal from ddo and inverted the gloss to make roughness (i dont know if thats the correct way to do it but from what i know with roughness white = more rough (less glossy) and with gloss maps white = more glossy (less rough)). i also made a metallic map which was just black on the plastic parts (stock and pump) and everything else was white.
Hi Alexb39 -
It looks to me that you you have a pretty close approximation. Your model will never look exactly like it does in Marmoset because the lighting situation in the engine (at least the level that I am seeing) is set to have a strong singular directional light source and the strong metallic sections of your gun are showing the reflections of the skysphere. Those items are missing from the Marmoset render which is using a more diffuse light source with no reflective inputs. All that being said, I would probably go in there and work on the roughness of the metallic sections if that reflection of the sky is bothering you. Increasing the roughness will allow you to have a more diffuse reflective nature to the metallic sections of the rifle.
Thank You
Eric Ketchum
Thanks for the quick reply :D.