2724-4453-6491 My MegaJam entry

Streaming my Epic MegaJam stuff live on teh YouTubes this week. First stream linky: https://www.youtube.com/live/xpLJ9JL8AAw?si=3hHI0F2I9MSKCXr9

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oh that’s awesome! Good luck on your entry!

Day 2 stream

Forgot to post my stream at the beginning today; for those who wanted to follow along the replay is here.

I’m not sure whether updating this thread is spamming, but I figure those who aren’t interested can simply ignore the single thread.

Not spam at all :slight_smile: Good luck!

Today’s stream here.

So… As the MegaJam is coming towards the end the teamwork involved in putting the game together has gotten progressively more stressful. I’ll be posting a summary and some tutorials after the jam, but I won’t be streaming the dev process unedited until a real alpha has been put together and I’m doing comparatively low stress polishing.

My alpha is up. The game is a cooperative building game, where players can play and switch between three different classes to assemble futuristic trees as quickly as possible in a datcha.

All the assets including the code were created this week. We made models out of paper, plaster, and various other materials; our graphic artist then hand painted them and used Reality Capture to convert the physical models into digital meshes with textures.

Island Code:
2724-4453-6491

Anyone willing to playtest it would be greatly appreciated. I’m specifically interested in how effective the help and tutorial are.

Gotta be a member of the project to test it

I’ll give it a go if you want to add me

It’s published but unlisted. Oops. Wrong code. I may be a little tired.

2724-4453-6491

Not sure what to do. Left after a couple of minutes. I would consider maybe a cinematic or something to show where to go? the instructions didn’t make it into my brain.

Yeah, that makes sense. I tried to tutorialize as best I could, a cinematic is a good idea. I’ll figure out how to get one together tomorrow.

Err… Jam is over, I can’t make any more modifications. But I did put together a tutorial. The game is really designed for teams; a part of the concept was that players playing as different classes and picking which build points to construct on would be faster than players playing alone.