27.00 IsValid[] on a spawned creative_prop, never returns false

Thank you for jumping on this so quickly! Here’s the code for our tycoon: 5200-1145-5588. The firing range section is impacted by this. When you eliminate a FOAD prop in the range, it is supposed to increase a players money and increment the two UI elements below. It still triggers the explosion effect showing the sprite for money awarded, but money is not actually added to your score and the range does not level up.

You have to play for about 4-5 minutes to build the range, so sorry about that. Let me know if you have any questions.

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