The Beta Chaos Cloth Panel Editor in 5.6 features our new Experimental Unified Dataflow Editor, the concept of an Outfit Asset with resizing/refitting capabilities and a host of other improvements including Cloth to Cloth constraints, Simulation Morph Target support and updates to various Cloth Dataflow nodes. This document will provide an overview of these 5.6 changes as we continue to expand and develop new capabilities for our Cloth Dataflow Editor.
https://dev.epicgames.com/community/learning/tutorials/LZZo/unreal-engine-epic-games-store-chaos-cloth-updates-5-6
Thank you so much for spending so much time writing all of this Tim!
I can’t pretend I understand most of it, hahaha - but I’m trying!
The Witcher tech demo at Unreal Fest 2025 showed off so many UE5.6 clothing advances, it’s a very exciting time. I can’t wait to take advantage of some of these new advances in cinematics!
The Chaos Cloth updates in Unreal Engine 5.6 introduce major improvements for developers working with real-time clothing simulations. Key highlights include the new Beta Chaos Cloth Panel Editor using the Experimental Unified Dataflow Editor, the Outfit Asset system with resizing and refitting features, Cloth-to-Cloth constraints, and Simulation Morph Target support. Additionally, several Cloth Dataflow nodes have been enhanced for better performance and control. These upgrades aim to streamline workflows and expand creative possibilities for game developers and technical artists alike. Explore the full tutorial here: Chaos Cloth 5.6 Tutorial.