CuzImExige - Advanced Fur Material Shader Shell Render System

A fur material shader made with a shell render system that can be used for any mesh. It allows for a realistic looking, but performant fur material.

Features:

  • Color can be varied within range by position, reducing the amount of material instances needed for variation (See photo 2).

  • Change in length, texture, texture size and random displacement.

  • Multiple fur types included and more can easily be added.

  • LODs to improve performance.

  • No need to suffer looks for performance.

  • Blueprint for general meshes and Actor Component for other blueprints.

Hello, I just tried out the product and it does NOT seem to be setup for any Unreal version earlier than 5.6 (the product page says it will work with Unreal 5.0 - 5.6). Opening up the project in anything lower than 5.6 causes the usual “invisible” assets (assets are in the content folder visible through explorer, but invisible in-editor). It does not matter what Unreal Engine version you select when clicking on the asset to make a new project either). It also seems to have been uploaded to the marketplace incorrectly, as it generates a folder in a strange order. Is there a way you can upload the 5.0 asset instead so that it will run correctly in all of the engine versions you stated it would? Thanks.

I’m sorry to hear this, I will take a look at it asap! If you feel unsatisfied, feel free to refund your purchase. This is my first ever Fab listing so might not have gotten everything exactly right unfortunately :slight_smile: