Hi, im working on a big open world. My pc is
ryzen 3600
64gb 3600mhz 18cl
2070 super / rtx 4080
I bought 4080 to boost fps but the behavior in the editor is 100% the same. If i put all scalabilities on low i get on both 40 fps and on epic its 25. Which i dont understand, because scalability should be 100% GPU or`?
Hi Igortastic,
You’ll probably get some valuable information by profiling your project - it sounds like you’ve got some bottleneck going on:
It means you’re CPU bound. The system is spending all it’s time on computational things, rather than GPU type, display jobs.
Can’t tell you much more, I’m afraid…
yeah i think its just logical, if its not the gpu it must be the cpu…
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Here are some mesurements can u read smth out of it?
You’ve run out of streaming pool and VRAM.
You can correct the streaming pool with the console command
r.Streaming.PoolSize 6000 ( if you have 6GB )
but the VRAM, you have to restart the editor. You’re just loading waaaaaay too many different materials and textures…
And to add to what Clockwork Ocean says - you can go through all those megascans textures and change them to a smaller resolution (are they 4K atm?) - I’d change them all to 2K or smaller if they’re never seen up close - that will save you a HEAP of VRAM…
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Could the Problem maybe be to many different meshes? Because if i go PoolSize 6000, the streaming Pool problem is covered up. So its just using less than 6000gb in total…
still maybe u cant read smth out of that?https://postimg.cc/f36gpqgt
Could be. But then you would get good fps after an editor restart.
If it’s still very low, you just have to many different materials in the scene.