2025.2 Does not store assests locally

I have a project I started in a previous version. I have upgraded it and added new assets that I downloaded. Every time it opens, it says missing cloud content. This is a huge problem because I have large Populate areas with trees in it. The trees have been converted to Nanite. I even saved the trees to my user library under a different name and then deleted the assets from the area, and added the new nanite trees from my library. It works great until I save. The file size is tiny and when it opens, I will not load the trees and says they are in the cloud, but they are not. This is killing me for a huge presentation tomorrow. The trees were made by adding a twimotion library tree, setting a season, turning off all the dynamic features. You can then convert it to nanite and save it to the local library. nanite triangle view confirms it is successful. Still next time I reopen, it does not work. I made a presentation which I tried to upload but it failed as it said the model was too complicated. I was hoping it would use the cloud resources but it doesn’t

This is very frustrating.

See if you can search on any of the names with this tool.

In this case you can for instance search for your path of your tree and see where they are references or search on the old cloud reference and see if something is keeping it. Hopefully it helps.

More information in link.

https://www.fab.com/listings/1e59d399-8fe6-499d-a508-c871d00871a9