WHAT
It is finally time - this years Epic MegaJam is officially kicking off! Come join us and celebrate the start of it and discuss rules, prizing, modifiers, tips and tricks and of course… reveal this years theme!
For those of you interested in learning more about the jam, you can find all of the information as well as the submission process here!
WHEN
Thursday, September 14th @ 2:00 PM ET - Countdown
WHO
Richard Cowgill - Representing NVIDIA
Mike Haggerty - Representing GameTextures
Dan Rose - Representing GameTextures
Andreas Hammann - Representing Dynamedion
Skye Russell (She/Her) - Community Manager
Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina
If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .
Hey, I’ve seen that you encourage UEFN and I was planning on making a game using this tool. One thing though, how do I submit it once I’m done, on the itch page or some place else?
Package early, package often. I can also recommend backing up before packaging/cooking, I just had the process fail and corrupt my project afterwards. First time for everything I guess.
Also set build target to shipping for last build, debug target performs worse and file size is bigger, can easily go over 1GB.
I’m obviously not operating the jam but as far as I understand - you can, but you cannot upload it through Itch’s own GUI but need to use some tool they provide for it.
Still, it is extremely, extremely unlikely you go over 1GB. As long as you:
Only include required levels in packaging. This should take all the assets referenced by the levels in the packaged project. If you write C++ code with some hard-referenced assets you may need to include their directories (additional asset directories to cook).
(Things like these is also why it’s important to test the packaged build too and not just in editor).
Set build target to Shipping.
And finally, use something like WinRar to make a zip of the file.
Here is a small reminder to every taking part of the Epic Mega Jam. This is a game JAM. This means that we are suppose to be jamming. And this means that we are suppose to play and give feedback to each others games. I don’t really see this happening, and this is really sad. Especially because a lot of them taking part of this jam is students that is here to learn and show what they can do.
Judging as how last year they had about 500 entries and Unreal took about 2 months to post results. We should expect some sort of response around Nov/ 15-30 /2023 ,but that’s just an educated guess