2023.1 Custom path feature changed?

Version 2023.1, Can objects in a custom path not change their attitude with the rotation of a node? the old version was OK.

20230406175350That's the picture, the axes are the axes of the nodes, objects (box) with custom paths cannot be tilted with node rotation (tilt).

Hello ,

Thank you for posting in the community and I think I was able to reproduce the issue on my end but was hoping you could report a bug by using this link so we can make sure to fully investigate: https://twinmotionhelp.epicgames.com/s/case-community-page

For reference I also was able to reproduce this behavior in the 2022.2.3 version. It seems to be related when nodes are too close too each other and the object needs to twist/rotate at the same time.

Screenshot 2023-04-06 163720

Kind regards,

Vincent B.

Thank you.

The nodes are too close for complex action.

Elongated node distance, did a test, achieved the desired effect.

Hello ,

Thank you for the follow-up and sharing the video with the desired effect. This tutorial while very different could offer you some ideas I think: https://youtu.be/jm31y2ks6Po

This could be a limitation to the Path tool at this time with the distance of nodes. You can also submit a request/suggestion on our road-map for additional controls: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration

Kind regards,

Vincent B.