It’s a new year and time for another #ue4jam! Unreal Engine’s quarterly game jams brings developers together for five days to craft a unique game, putting their creative and technical abilities to the test. Sign up here
This is a great place to find team members, talk about the jam or post updates. You can also head over to Discord and visit #game-jams for anything related to the jam. Happy developing, and good luck!
SPECIAL CATEGORY PRIZES
Our “Special Categories” are for teams who create amazing games, but have something just a little different. This Winter, our Special Categories are:
"Friends And Foes" for the best shared screen multiplayer game.
"The Tiny Award" for the best game that comes in under 100mb.
"Something Something Reality" for the best game that is either an Augmented or Virtual Reality (XR) experience.
Been doing some tests on sizes of empty projects, as I love the idea of size constraints.
Just looking for some clarification on the tiny category, as I can only remember ambiguous answers:
Is the size limit of the final .zip, or of the extracted files?
I see some past winners that are way past 100mb when extracted, but I also remember getting an answer that it is the uncompressed size that counts.
Can we strip out the redistributables from packaging?
Project Settings -> Packaging -> Include prerequisites installer
It’s 23 to 38MB in the end, which is a lot if the limit is 100mb uncompressed. Mobile platforms do not have this, and I assume the machines you test on have these installed already.
If you’re going for the “The Tiny Award”, you don’t need to have the prerequisites in the build. But I would suggest to include them if you can squeeze it if someone who doesn’t have them installed downloads your game.