2019 Spring #ue4jam: Marketplace Takeover - May 2-7 - Theme: The Other Side of the Coin

For us total noobs, would it count much if I bought a game template, introduced one extra gameplay function and then just remixed tons of assets, creating a few original materials. Or should I spend the next two weeks figuring out Houdini and give substance designer a chance? Seems to be equal amount of prep work. How good does the actual game have to be?