Hello everyone,
I’m currently working on a way to show multiple lines;
Many, many lines (more than 2000)…
So, I made all the calculus for it;
The CPU usage is ok, the memory is ok but the GPU is a bit crazy…
I’m using FBatchedLines*
I do not know what are “Prims”
Any Idea ?
(no it’s not a spider web)
1 Like
Arodi007
(Pixiebell Games 💼)
April 25, 2024, 8:37am
2
Prims for Primitives i believe
all 3d data: meshes, skeletal meshes, HISM, Materials, Lights etc…
Ok uhm…
So, the FBatchedLines are not in the Primitive Stats, but counts for Triangle Draw
Arodi007
(Pixiebell Games 💼)
April 25, 2024, 10:40am
4
I think it got rename or something, am pretty sure it was Polys or Tris instead of the Prims.
So yes it seem to represent number of tris.
And, do you have any idea how to reduce the draw/refresh/something to lessen the burden on the GPU line?
My goal is to reach ~30fps; the more the better, but, at least 30 should be ok.
Hello again,
so, here is my thought about it;
Maybe I can “just” avoid drawing, some lines ?
When the camera is not looking at the lines for exemple ?
Is this possible ?
Is it just an option or do I need to rework how I save the line ?
If you have any ideas