Devero
(Devero)
March 15, 2015, 12:38am
24
I will be providing an update to the water impact particle to the marketplace soon. It was brought to my attention that the water particles were not doing all of the effects in clients projects.
The problem is that the missing effect emitters are there but just below the surface of the geometry plane. I’m not sure why its drawing below as its set to no z-axis offset. The reason i didn’t catch this on the demo is that display stand collision mesh is slightly above the surface of the water. There was enough gap between the collision and the material plane to render it correctly.
Have fun with your Gamedev! =)
No problem awilliams1701 =) I had posted it earlier, but now its processed!
steoneill
(steoneill)
March 20, 2015, 3:38pm
25
Does anyone have a link or so on how to set things like this up? They’re amazing but sadly I don’ have a clue!
Devero
(Devero)
March 20, 2015, 6:53pm
26
Hi Steoneill,
If you do buy the pack, its pretty easy to follow and with notes. Otherwise, you can check out Epic’s documentation Here to get started today
Have fun!
I am unable to run this, all the materials are missing input texture. Any hep on this?
Devero
(Devero)
July 11, 2015, 2:03pm
28
Hi funmania, Send me a private message if you are still having issues. Thanks =)
poorkidd
(poorkidd)
August 14, 2015, 8:37pm
29
So downloaded the physics works great in example, and I converted all my weapons to trace weapons, but have know Idea what to do next. Any help out there? Please!!
Axxi
(Axxi)
August 20, 2015, 11:02pm
31
I purchased this also and i like it , will the particles get an update or more variations in the future?