2 timers, allow 1 to run while game is paused?

No pauses: GM loads MainMenu

MainMenu: On clicking Play,hides itself, and loads the HUD

The HUD: Never posts that Print String “Event Dispatched”

Game is in a weird state… I have a moving target with a timeline that is sliding back and forth, but player is frozen, timers are frozen

Edit> I Have a Set Input Mode UI Only in the Event Construct of MainMenu… Is that what’s messing things up???
THe problem is, that if I remove that, the user can no longer click on anything…